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LoL Patch Notes 4.2

The League of Legends (LoL) patch 4.2 is bringing in a few major changes like the complete rework to Xerath and the minor rework to Skarner. There have also been some changes to champions that have just had a major jump in popularity that might take them off the map again.

With regards to the Xerath rework, Riot Games are trying to give Xerath a more cohesive theme. “Xerath’s theme has always been the arcane sniper with huge damage potential. Give him time and the right target, and he can precisely pick off his victims. That said, with Xerath’s old kit, he had so much spell penetration and rapid-fire abilities that players would often just dump all of his damage on the nearest target.”

Xerath’s base mana and mana regeneration have been reduced but the scaling has been increased slightly to compensate. His attack range has also been reduced but the animation time has been shortened. This will make it so that even though he has to get closer to deal damage, he will be able to deal the damage and get to a safe range faster.

His abilities have also been completely overhauled, making him a lot more in tune with his theme. Some abilities will have an adverse effect of rooting him or slowing down his movement speed up to 50 percent. It will be interesting to see if these changes will make him popular again as there were quite a few champions that could counter him before.

For Skarner, there have been a few minor changes like Crystal Slash being given a stacking speed buff while its slow is moved to Fracture, making it lose its heal mark mechanic. Crystalline Exoskeleton’s movement speed bonus will now ramp up over three seconds instead of instantly and Impale will root the target during the windup animation.

Here is Riot Games’ reasoning behind these changes: “Our goals are to improve his overall counterplay, make Fracture a more useful skill and bring him up to current jungle standards. These changes shouldn't have a dramatic effect on Skarner's overall play pattern but they should make his kit feel more cohesive overall.”

Dr. Mundo, Kayle, Riven, Yasuo and Ziggs are some of the champions that have grown in popularity over the last couple of patches. It seems, however, that Riot Games feels they have become too strong, nerfing some of them down to lower ratios etc. than they started with. It is unfortunate that most of these champions will once again fall off the playable bandwagon, once again becoming troll picks for solo queue.

It is about time that there is a change to the hated “pick order” system. It will now be more consistent in ranked play, giving players an equal (random) chance at being first pick. This system has also been changed for duo players, as being duo would ramp up their Math Making Rating (MMR) so that they would be higher in the pick order. If either player is chosen as first pick, the team captain will be assigned first pick and the other member of the duo will get whatever position the captain received from the randomizer.

It will be interesting to see what these changes bring to the LoL Telkom Do Gaming League (DGL), which has just transitioned into Week Two of the Summer Leg. For more information on the patch notes, you can go check out the LoL website.

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