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Coining the Hearth – Deck Construction

Deck Construction is arguably stage one of any Hearthstone Players career, and is also one of the most vital. Without a decent deck you will soon be facing down against opponents that just seem to have every answer to your threats, and you will reach a plateau before you know it.

Luckily it is quite easy to make a deck with purpose in Hearthstone, and you will soon be crushing your opponents as you practice in anticipation of the Hearthstone Telkom Do Gaming League in 2014.

Have an Aim:

The most important thing to establish when creating your deck in Hearthstone is to establish a purpose. What do you want to accomplish with your decks? This is the first question you must ask yourself every time you want to try out a new class or style of deck. There are broad types of style when it comes to deck, which I will take you through now.

Rush/Aggro Decks:

Rush or Aggro Decks are decks that want to kill the opponent as fast as possible before they even have time to establish any control over the game. Classes like Warlock and Paladin are standout classes when it comes to these kind of decks, because they have effective ways of pumping creatures and getting in a lot of damage in very early into the game.

Aggro Decks will come in two styles – either putting down a lot of cheap effective creatures as early as possible, or having a few less creatures at the cost of having some spells that pump up your creatures as well. Either way, the biggest problem for aggressive decks is if they don’t do as well as they should in the early game, and you often find yourself running out of cards in your hand well before your opponent.

Warlock is effective at keeping your card advantage up thanks to its hero power, which lets you draw a card at the cost of two life. Since you don’t really care about your life that much with aggressive decks you should use this ability as often as possible, provided you have enough mana crystals to spare.

Warlock has extremely cheap and effective creatures in the early game and can easily kill a player within the first five turns, and is an easy start for players that are new to the game.

Paladin has a slightly different aggressive style, and likes to abuse creatures with “divine shield” (The first hit of damage dealt to this creature is absorbed by the shield). The class also has cheap ways to pump those creatures, and you often see a one health and toughness creature soon becoming a 5/5 giant before your very eyes.

When building aggressive decks they key is always having cheap and effective creatures, with a low a mana cost as possible. Classes like Mage, Druid and Priest will begin to have board clearing spells from about the fifth turn or so, so you need to get down as much punch in the early game as you can.
If aggression isn’t for you, you can always try the next style – mid range.

Mid Range Decks:

Mid range decks are the middle ground between the two extremes, aggro and control, and utilises the mid game to gain full advantage of the board. Mid range decks are often a combination of spells and spells that allows you to stop his early aggression just enough for you to establish your own board presence and get the board into your favour.

Classes that excel at this kind of tempo are definitely Druid and Warrior, as they have enough powerful mid game creatures to utilise as well as enough powerful spells in their skill sets to keep early aggression to a minimum.

When trying to create a mid range deck, your “mana curve” (how many spells of each cost you have) needs to be quite fluid, so that you can utilise every mana crystal as often as you can, and will often have some fat chunky creatures as their main threats towards the late game.

Tempo/Control Decks:

This is the opposite end of the spectrum from Aggro, and Mage is definitely the primary class when it comes to this kind of deck. Being able to stop your opponent from killing you or dealing damage is essential with any control deck, and Mage’s often abuse the freeze mechanic on some of their spells (like blizzard or cone of cold) to stop creatures from attacking you.

Control decks often have very little creatures in them, although often contain a few “taunt” creatures just in case. This style of play often requires the most thought, as you have to use every spell to its full potential to ensure your survival.

If do you manage to survive the early game as a control player you will often find yourself with a huge card and board advantage in the late game, and will then be able to finish him off with some powerful spells or creatures.

Balancing Your Deck:

Once you have decided what kind of deck you want to play and what it should accomplish in game, it is then up to you to test it out. Almost every player has different opinions on different cards, and it is only through trial and error that you can make your own opinions on what cards work and don’t work in line with your deck.

The biggest point to take with you when creating a deck is just to give it a purpose. Don’t try and do to many things at once with one deck, as you often find yourself lacking the cards you need when the time arises, or just sitting with dead cards in your hand.

If there is a card that you never end up using when you play, simply take it out and replace it with something you might use, and try again. These small changes may not look significant, but can often be the difference between life and death in a fast paces card game like Hearthstone.

Poll of the Day:

What is your favourite kind of deck? Do you like killing your opponent as early as possible, or sitting back and controlling the pace of a game with a control deck? Take the poll below and let us know.

What is your favourite style of deck?
Mid Game Beatdown

This poll closed on: 21 Dec 2013 3:00 pm

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