Telkom Life   ~  Music   |  Movies   |  Gaming

Diablo 3 Review

The game that has been seen by many as the most anticipated game of all time has finally been released and gamers have spent the last week or so playing it and nothing else.

Diablo 3 has finally come to us after 12 long years and has broken records already, the first and most impressive being Amazon’s most pre-ordered PC game ever with a sum of more than 800,000 pre-orders in the USA alone.

From the very beginning, it’s easy to see why Diablo as a series has done so well. The age-old combination of addictive gameplay coupled with a quality storyline and epic cinematics are definitely ways to keep gamers interested. Put that into a scenario where the gameplay is pretty much limitless, you have a fantastic gaming experience and one that many will agree has been worth the wait.

Diablo 3 offers the clicking frenzy of gameplay where players will need to focus on hitting down enemies and completing quests, all the while looking for new loot to find and equip their characters. That is essentially Diablo 3 at its core and is exactly what gamers play the game for.

This is the formula that offers a “limitless playability” because not only does the game never really “end” (since you are always on the lookout for better items), the game can be played over four different difficulties with five different characters. On top of that, there are a whole myriad of achievements to earn and some of them are specific to a certain type of game mode too.

Different mini-bosses will spawn at different locations in co-operative play that never may have been there before in single player. This is what makes the game such quality and gamers will find, more often than not, that the storyline is only second to the gameplay itself.

When we look at the storyline of Diablo 3, it involves four different acts, each of which is in a brand new setting and adds a couple of twists and turns here and there to hook gamers in. The concept of each story arc is clever and delivers in a number of entertaining ways. A single play-through of the game can take gamers anywhere from five hours to 20 hours.

The most important difference between these two times is that the former is rushing completely while the latter has every nook and cranny explored in every map. On top of that, the entire game is playable on four different difficulties, each one harder than the last with the “Inferno” difficulty being “almost impossible” according to the developers. (Even though it has already been finished…).

This brings me onto the cinematics and while many gamers may or may not appreciate these things, it’s something that I hold dear because, for me, it shows the amount of care the developer has gone into to show gamers what their game is all about. Each and every cinematic cut-scene was short and would probably range from anywhere between one and five minutes but each one was done with considerable care. The end of Act One had me almost choking up because I felt a strong connection with the characters, especially the ones from previous games.

Obviously the most in-your-face things about Diablo 3 have been done. Yes, the game does look a lot better but in accordance with today’s standards probably nothing too amazing. The soundtrack is very good and the voice acting is exceptional, though. Some of the combat sounds are a bit strange but in the overall sense of things, the soundtrack is generally of really high quality.

There have been some fundamental changes to the game compared to previous Diablo titles that perhaps amount to the worst part of it. The reason I say this is because a lot of gamers may not have played previous iterations in the Diablo series thus not effectively showing off just how far the game has come since it was first launched.

The new skill trees are a fantastic upgrade and Blizzard has since abandoned the old school style of picking up skills and not being allowed to change them. The development team has opted for a more balanced style of play where gamers will be able to chop and change their characters throughout the game allowing them to be much more effective as well as change things up a bit. The gambling aspect has gone but appears in a new form of the Blacksmith where gamers will spend materials on items with unknown effects, giving it the same appearance of gambling for those reading between the lines.

The biggest influence seems to have been taken from World of Warcraft in a number of different ways. For starters, the abilities have been given numeric values as well as different options for the left and right mouse click buttons. The Auction House and, soon to be introduced, Real Money Auction House (RMAH), are both places that appear after the likes of this feature in WoW. Gamers will be able to buy and sell any item found in the game for gold coins and perhaps real money when the RMAH has been launched.

The deciding factor for me was when I compared the scale of things to previous games. (Don't worry, no spoilers coming.) The last boss at the end of Act Two is a perfect example of this. Some would say that certain aspects have been taken from WoW and implemented here and they wouldn’t be wrong. The boss fights occur in “phases” as they would in WoW fights and this was never done in Diablo or Diablo 2. The phases must be beaten to move onto the next phase. The scale was perhaps the most surprising because it’s very interesting seeing your little character go up against a massive boss. This isn’t a first though because it happened perhaps more regularly in God of War, but the scale is definitely there and allows gamers to enjoy what’s on offer in terms of fights.

To sit back and say that Diablo 3 is a waste of time would just prove how much of a hipster you actually are and whether or not you have played a game in the series. Diablo 3 is definitely still worth your time and money and will probably be game of the year.

Diablo III is everything is what built up to be and delivers on its promises. Blizzard can hold its head up high for a job well done.


Score: 9.1/10


Rob 'GrIdL0cK' Clegg has been in the gaming industry for over 15 years and has competed in both local and international tournaments at the highest level. He is also a respected gaming critic and is Telkom Do Gaming’s lead reviewer

To keep up with GrIdL0cK, like his Facebook page, subscribe to his YouTube channel or follow him on Twitter

Related Games