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Diablo 3 Not Sustainable

Blizzard has said that Diablo 3’s “item hunt” phase, which it is currently in, is just not enough for a long-term sustainable end-game.

Many gamers may have noticed that the Diablo 3 numbers are slowly dwindling. When the game was initially launched nobody could log in with errors and a week after, players would have noticed their friends list was full. Slowly but surely the numbers have started dying down and few gamers are giving Diablo 3 the time it needs to enjoy it.

Micah ‘Bashiok’ Whipple has said on the forums that Blizzard is aware that the game lacks some long-term sustainability in the end-game and players will soon run out of things to do.

“Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft. We aren't going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it's not there right now,” he says.

Whipple also told gamers that Blizzard is working towards 1.0.4 which will be packed with many different changes and fixes and then they will be working on 1.1 which will finally include the PvP arenas. The PvP arenas were pulled out of the original launch of the game because they were taking too long to perfect. He also recognises that these patches will do a lot to give players things to do in-game, but they won’t be a real end-game solution to what Blizzard would expect out of a proper end-game.

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