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Diablo 3 Crowd Control

Blizzard has decided that the next patch for Diablo 3 will have “crowd control” ability buffs in order to properly scale some character skills.

Crowd control or CC is a term used that refers to spells or abilities that limit an opponent’s ability to fight. CC abilities are used to control groups and to reduce the number of mobs that a group will face at any given time.

Forwarding to the 1.0.5 patch for Diablo 3, the developers have decided on a system that would be put in place in order to make the Diablo 3 experience a more enjoyable one.

  • Monsters have a "CC resistance" that is stored on a per-monster basis.
  • The CC resistance starts at 0 percent. For every 1 second CC that is applied to the monster, the monster receives 10 percent CC resistance.
  • Monsters lose 10 percent of their CC resistance every second that they are not CC’d.
  • Elite monster CC resistance is capped at the current reduction values already active for Elites. In other words, CC resistance on most Elite monsters is capped to:
    -35 percent in Normal
    -50 percent in Nightmare
    -65 percent in Hell
    -65 percent in Inferno
What all of this means for the player is that diminishing returns are now applied on consecutive stuns to reduce their effectiveness, although you will never get an “Immune” message from those diminishing returns. It also means that a character using only occasional CC every few seconds will always get the full duration of their CC in all the difficulty levels.

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