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Blizzard Defends 'Always Online' Diablo



Lead designer Kevin Martens says people don't remember "how mad they were" that Diablo 2 had both an online and offline mode."

According to Rock, Paper, Shotgun, lead designer Kevin Martens suggested in a BlizzCon interview that "If someone has no Internet access, then yeah, Diablo III is not the game for them."

Always-online has been the second most controversial feature of the game, and after Blizzard made the decision to remove the Auction House.

"It sucks when your friend or brother is online and he wants to join this game, but you realize you're an offline character and he's an online character, and there's no way to transfer over because offline characters can be hacked and hex-edited to hell and back, right?" continued Martens.

When pressed for more comment, the lead designer said "We didn't make that game. That's the straight-up answer. We did not make that game, and we're not going to turn this game into that game."

Furthermore, Blizzard Entertainment CEO Mike Morhaime reiterated his colleague's comments by saying that Diablo 3's always-online requirement was a design choice made from the onset of development, and is not going to change.

Interestingly, Morhaime also addressed the commercial success of Diablo 3, suggesting the title had broken records over at Blizzard, surpassing the life time sales of World of WarCraft's widely popular expansion Cataclysm.




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