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MW 3 Looking at CoD4 Multiplayer

In a recent interview, Robert Bowling, Infinity Ward Creative Strategist, told Kotaku that Infinity Ward is looking at Call of Duty 4 : Modern Warfare for a little bit of help in setting up multiplayer maps in Call of Duty: Modern Warfare 3, rather than the previous title, Modern Warfare 2.

Bowling says that maps will have no more than five hotspots for shooting from – traditionally known as 'camp spots' – which is something of an admittance that Modern Warfare 2 maps had just too much of that sort of thing.

"It simplifies it so that the less skilled player has less to think about. What happens when you have more is that the professional guys are using that spot that is either difficult to get to... There's fewer places to hide, which discourages the more camper mentality that seemed to emerge in the map design of Modern Warfare 2," he says.

Call of Duty: Modern Warfare 3 Call of Duty: Modern Warfare 3

A reliance on air support will be reduced and combat will be more ground-focused.

"Modern Warfare style is, for me, all about the high-speed, fast-paced—and I'm talking in terms of smooth controls and 60-frames-per-second framerate—infantry-focused combat. And it's all focused on that gun-on-gun gameplay, especially in Modern Warfare 3. I feel like it's something we nailed with Call of Duty 4. We moved away from it a little bit with MW2, relying heavily on air support, killstreaks, perks and stuff like that. Modern Warfare 3, very much [is] building up from that Call of Duty 4 mentality of gun-on-gun, fast-paced infantry gameplay," Bowling says.

Bowling expands on the developers' philosophy in creating Modern Warfare 3:

"There are core design philosophies in map design that stay the same [from one Modern Warfare to the next]. And what that is, is really analyzing very aspect of how we want you to play out the map; how a team should play out a map; and how a lone wolf should play out the map," he says.

He goes on to talk about how this sort of thing is more important for hardcore players than casual players, tipping his hat to the hardcore players' way.

"I like to always make sure the hardcore players know we're building it up for them," he says.

But is that how hardcore players really feel about Modern Warfare 3 and Infinity Ward right now? For one, dedicated servers look like a no-no. Comment below.

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