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Call of Duty: Ghosts Single Player Review (PC)

The formula for the single player versions of Call of Duty have always been fast-paced and exciting gameplay and Call of Duty: Ghosts is the same.

The single player campaign is told through the eyes of Logan Walker, the character which you play for the majority of the game. With your brother, David ‘Hesh’ Walker, you traipse around war-torn cities in an alternate timeline. The Ghosts unit is led by your father, Elias Walker, as you move through different areas with a bunch of other ghosts as well as the trained German Shepherd, Riley.

The game’s story follows the nuclear destruction of the Middle East as the oil-producing nations from South America for the Federation which quickly grows into a global superpower. As a result, the Federation invades America and features a few back-stabbing moments, some treacherous behaviors and a global economic crisis. The game does jump around a little bit from character to character, and players will be able to move around in space (which I really enjoyed) and even control Riley the attack dog. I think it’s a necessary evil though because as developers, you want gamers to experience as much as possible in a somewhat linear storyline, but also struggle to keep the attention focused on the protagonist.

The game heads through a number of small shockers and story changers and leaves you with something of a cliff hanger near the end, basically opening the Call of Duty series up for another Ghosts title. In fact, the developers have actually confirmed that they are making another one.

The storyline itself is quite refreshing and doesn’t see the same old villains in charge. I think as an American, you would probably be able to appreciate the war-torn Santa Monica and San Diego parts of the game, but all too soon, you are whisked away behind enemy lines to other locales. The changing environments obviously keep the game quite fresh but that has never been an issue with the Call of Duty series. As you head through the campaign though, you may find the game struggles to pull you along with the massive amounts of explosions and continuous firefights.

The single player games have been famous for their mind-blowing events in which gamers will jump into other aspects of a fight and take things out from a distance or one a speeding snowmobile. Everyone will have to remember the mission flying high at night, bombarding enemies with the most powerful weapons able to be attached to planes. Or perhaps the time you were sneaking through the grass as a sniper, dodging tanks and enemy patrols. Sadly, Ghosts does have these moments, but they aren’t in the same league as the others.

In all honesty, I was expecting a lot from the single player campaign of Ghosts but I’ve been sadly let down at times. The game went from absolutely stellar storytelling to a casual point and click fest with a storyline in between and I feel that the developers need to focus more on making players part of the campaign instead of pulling them along.

Something that the developer has done and improved in Call of Duty: Ghosts is the visual aspect of the game. The game has been built on a “new engine”, but while not entirely true, is a similar engine with significant upgrades. I’m not against that at all, but you can definitely see where things have been polished and improved, and it looks good.

Personally, I think an issue that arises in Ghosts is that you are given a number of toys to use and play with, but then they are taken away from you and you are left a little sad. I really enjoyed the stadium mission with the remote sniper rifle, and I thoroughly enjoyed using the new equipment and the technology, but that was the only time it appeared in the game. The issue with Riley is also a bit of a gimmick because you use him very early on in the game, but you are never really forced to use him again. Don’t get me wrong, you most certainly can (in some parts), but to introduce such a feature and have people use it once, seems like a waste to me.

Call of Duty: Ghosts is nothing brand new and its most definitely a worthy addition to the franchise, but it never quite gives off the same vibe as some of the better Call of Duty campaigns. There are some very interesting ideas (like the space sequences), but they are too often cast aside to let you focus on more of the same shooting down hordes of enemies.

In all honesty, I was expecting more from the campaign than I was from another popular shooter franchise this year but I think I’ve been let down a little.

Score: 65 / 100

Rob 'GrIdL0cK' Clegg has been in the gaming industry for over 15 years and has competed in both local and international tournaments at the highest level. He is also a respected gaming critic and is Telkom Do Gaming’s editor and lead reviewer.

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