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Call of Duty: Ghosts Multiplayer Review (PC)

The Call of Duty brand is more of a stand-out in the multiplayer version of the game. Players will be able to get back to basics with it and will enjoy the way it plays.

Essentially, each map is well-designed and is something of an arena that has been dressed up in army clothing. It’s not necessarily a bad thing because the environments, while interesting, play a big part in the multiplayer aspect. As is always the case though in Call of Duty, players taking part in the free-for-all will run around taking out enemies and accept certain death from behind as spawn points constantly move around the map.

It’s always been a personal little gripe of mine that Call of Duty is so fast and Ghosts is no different. I always appreciate fast gameplay but when you come around a corner and pepper someone with bullets to the chest, he is still able to just knife you down and kill you instantly. It’s been a trademark in the Call of Duty series and I think it’s something I complain about in every game of the franchise and while some may like it, it’s something I could do without.

The look and feel of the game though is something which regular CoD veterans will appreciate but there are a number of changes to the game that will probably keep fans happy and turn around the nay-sayers. At the heart of the multiplayer experience lies Create a Soldier where players will be able to create and customise ten unique characters with different load-outs. Each character can have six different load-outs which equates to 60 classes. The “Pick 10” system is back in a different way and players will be able to change things up by allowing extra attachments on a primary weapon for the lack of configuration on a secondary weapon. You could even forego a secondary weapon completely to pick up more perks. All in all, there is a lot more to offer in the multiplayer with a fair number of guns, perks and score streaks to unlock and use. While the idea of the Create a Soldier feature is a great one, it’s a little complicated for someone new coming into the game. Perhaps even a bit of a deterrent for those who were on the fence before clocking in the hours. The enthusiastic bunch who enjoy the Call of Duty franchise will love it though because it has a lot of depth and competitive players will be able to hone their load-outs to perfection.

The multiplayer experience is a lot of fun in the more common modes such as Free for All, Kill Confirmed and Team Deathmatch (TDM). Players will swarm around the battle field like flies, looking for kills and running into trouble every few seconds. The new modes Cranked and Blitz are also quite entertaining and many consider Cranked to be one of the best modes in the game right now. It’s a variant of TDM where if a player gets a kill, they get a 30 second countdown and will need to find another kill in that window or explode. When you get “cranked”, you are allowed a number of perks to pick up the next kill more easily. It’s a great mode to completely put an end to campers in game. Blitz is something like Capture the Flag, but with a difference. Both teams have a control point and a win is recorded when a player runs into the enemy base which gets you score and then you are teleported back to your own base. It’s another mode that promotes aggression in game and it seems to be a large amount of fun.

I found things progressed a little slowly in Ghosts and I’m not sure whether that’s just a lack of interest from me personally, or if it’s actually slower in the progression side of things. I can honestly say that I haven’t had the “bug” in Ghosts where I need to play “just one more round” and the unlocks don’t really feel rewarding enough for me. It’s great that you earn the Squad Points to unlock things so players can unlock what they want to unlock, but it feels like the progression accomplishments have disappeared.

I think what it boils down to is that Call of Duty: Ghosts has done a good job in progressing as a series. The multiplayer aspect is still fun for a lot of players and has been focused for those players to get the most out of it. Newcomers may struggle with the complex customization or the lack of rewarding gameplay when progressing, but that’s not to say that it’s bad. Personally I feel like the game itself is a little cold and I would have preferred it to be a little more rewarding. What I mean by this, is that in another first-person military shooter game, I was able to fire a rocket at a passing plane. The one time you are really lucky and it hits, you feel like a champion. There don’t seem to be any “champion” moments in the public version of the multiplayer game. I can almost assuredly admit there will be a number of champions in the DGL in the 2014 season, but without that in public servers, the game itself might struggle to grow.

Score: 75 / 100

Rob 'GrIdL0cK' Clegg has been in the gaming industry for over 15 years and has competed in both local and international tournaments at the highest level. He is also a respected gaming critic and is Telkom Do Gaming’s editor and lead reviewer.

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