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Latest BF4 Update Addresses “Sound Loop” Crash



DICE has released another patch this week for Battlefield 4 in hopes to address the so called “sound loop crash” which causes the game to freeze.

The studio has also decided to bring back the “platoons” feature, first seen in Battlefield 3. This will allow players to team up with friends pre-game before joining a server, which will make it much easier to stick together with your friends.

The Battlefield 4 Telkom Do Gaming League (DGL) Summer Leg is currently reaching the halfway mark of its first leg of the competition, and it seems the instability of the game has had an effect on some matches, so teams are asked to stay vigilant in keeping their games up to date.

Here are the patch notes:

Feb 25 PC game update notes

  • Fix for the so called "sound loop crash" issue that caused the game to freeze
  • Fix for an issue that sometimes prevented players from shooting while in the gunner position of a vehicle
  • Fix for the headshot icon appearing incorrectly at non-headshot deaths, such as suicide or dying of an explosion
  • General stability improvements
  • Mantle
  • General stability and performance improvements
  • Fix for an issue that caused the sky/fog to be either too bright or too dark when Mantle was used
  • Added on-screen video memory utilization statistics with "Render.DrawScreenInfo"


For those that may own the console version of the game, here are the patch notes for PS3/PS4:

PS3/PS4 game update Feb 21

  • Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash
  • Fix for missing sound in Team/Squad Deathmatch
  • Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted
  • Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive
  • Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311
  • Fix for an issue where bullet impact sounds weren't properly matching the actual number of impacts, causing the players to feel that they died too quickly.
  • Fix for an issue where the "Draw" message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets
  • Fix for an issue where long IDs wouldn't scroll on dog tags
  • Fix for missing grass physics in terrain
  • Fix for an issue where the player camera would be positioned inside of the soldier when parachute spawning
  • Fix for a MAV exploit that let players reach various out-of-map locations




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