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Dice Upgrading Battlefield 4 Servers



EA DICE plans to upgrade its hardware to address "rubber-banding" issues some Battlefield 4 (BF4) players are experiencing during 64-player matches, according to the official Battlefield blog.

The issue popped-up following the launch of Battlefield 4’s latest DLC ‘Naval Strike’ and appears to fling players around the map, but is more prominent during 60+ player matchups.

"We’re unhappy with our server performance," says DICE.

"So we’ll be upgrading the hardware as soon as possible, investing more to deliver a better experience. As soon as we know the exact timetable, we’ll let you know the ETA. Reducing lag for these players is absolutely a top priority for us to solve and we expect to have the solution very soon.”

Fixing BF4’s net code issues is the developer's top priority at the moment. Net code problems highlighted by the developer range from poor compensation for network latency, rubber-banding, glitches within the game and player-game world interaction bugs.

Furthermore, upgrading the server hardware will not only ‘solve’ the apparent rubber-banding issue but should also increase stability across all game-modes, including network issues within our own local servers.

At least they are trying to sort out all the BF4 problems before the release of ‘Battlefield 5’ later this year.

In February, Polygon reported that project, code-named Havana, a police-themed Battlefield title was rumoured for release in 2014.

Aside from its suggested 2014 release date, there are as of yet no further details, but I wouldn’t be surprised.




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