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Battlefield 4 PC Stability Update Out

DICE has confirmed that a large stability update has hit all Battlefield 4 PC clients yesterday in the hope to iron out some stability issues still prevalent in the game.

The new patch brings multiple fixes to the stability to the game, but is still not the large update still expected sometime this month. The huge promised update will bring balances to weapons, vehicles and almost every aspect of the game, but has yet to be released.

The patch hit clients yesterday and throughout the day today, so please make sure to be vigilant in keeping your client up to date so that the Battlefield 4 (BF4) Telkom Do Gaming League (DGL) 2014 Summer Leg keeps running as smoothly as it has been.

BF4’s second expansion, Second Assault, will also be launching this month, and is set for a February 18 release on all platforms.

Here are the patch notes for PC in the upcoming patch:

February 13 PC Game Update Notes


  • General stability improvements
  • Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash
  • Fix for missing sound in Team/Squad Deathmatch
  • Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted
  • Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive
  • Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311
  • Fix for an issue where bullet impact sounds weren't properly matching the actual number of impacts
  • Fix for an issue where the "Draw" message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets
  • Fix for an issue where long IDs wouldn't scroll on dog tags
  • Fix for missing grass physics in terrain


  • Fix for a crash that would occur when activating full screen in portrait mode
  • Fix for stuttering that could appear during video sequences on multi-GPU PCs
  • Fix for a memory system leak that could cause stalls, which would result in frames taking longer to process
  • Reduced the amount of stalls that occurred when running with high graphics setting that require more GPU memory than is currently available
  • Fixed screenshots on multi-GPU PCs

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