Knowledgebase
Knowledgebase
General League Rules (2015)
Posted by Brendon Dell on 26 March 2012 10:55 AM

About Do Gaming Leagues

  1. The Do Gaming League is a round robin style event, aimed at providing gamers with a stable and reliable year long ranking platform. The Do Gaming League offers teams and players the ability to climb the ranks as they improve, taking on the best opponents in the country.
  2. The Do Gaming League has been split up into two legs. Each leg consists of eight weeks. The finals will be played at the Do Gaming Championships.
  3. The Terms and Conditions herein set out the rules and regulations which shall govern the Do Gaming Online League 2014. By entering this competition, all applicants and players accept and agree to abide by these terms and conditions.

Do Gaming League Terms and Conditions

The DGL terms and conditions contain: 

  • Eligibility
  • Competition governance
  • Exclusion of liability
  • Disqualification
  • General Conduct
  • Recordings, media, publicity and taxes
  • Governing law and jurisdiction
  • Cheating and violations

The Do Gaming Terms and Conditions

The Do Gaming Terms of use apply at all times. 


Eligibility

  1. There are no specific entry qualification criteria for the Do Gaming Online League 2014.
  2. Players that are younger than 16 years old may not participate in the Do Gaming League unless their parent and/or legal guardian completes the Do Gaming parental consent form available from the Do Gaming website.
  3. Employees of the Do Gaming League and their respective affiliates, subsidiaries, parents, representatives, advertising, promotion and publicity agencies and the immediate families of each are not eligible. Volunteers in the league are however permitted to compete in these tournaments.
    1. DGL employees may enter into leagues for the sole purpose of testing and developing the rules and regulations. At no point will the employees be eligible to score points. DGL may seed employees into divisions as an addition and not in place of a player or team. For instance, in a division which normally has 10 players, we may place an employee into that division, which would make it 11 players.  At the end of the leg the employee with neither be eligible for promotion or demotion.
  4. All players who wish to compete in the Do Gaming Online League must have a valid Do Gaming account. Your profile should be completed as accurately as possible. Players may compete in more than one discipline (i.e. multiple games) and/or for multiple clans. You may only represent one team per discipline.
  5. Players who are currently suspended/banned from the league (for whatever reason) are not permitted to register for the competition (even if using a different account). Registration of more than one Do Gaming account is strictly forbidden.
  6. Volunteers who assist in the league are eligible to compete. Do Gaming takes various precautions to ensure that every decision is scrutinised, making it impossible for volunteers to gain an unfair advantage.
  7. Players may compete in more than one discipline (i.e. multiple games), but this will not impact our decision should you request an extension to a match deadline.
  8. Players may only play for one clan/team per discipline/game. During the transfer window, players who play for more than one team in the same league week (Monday[00:00] to Sunday[24:00]) will be suspended.
  9. As of 5 February 2015, Players in Open Division may not play for more than one team (same league) per week. [Feb 5 2015]
  10. In GT6, Street Fighter, Mortal Kombat, Ghosts and FIFA only South African residents may take part unless special permission is given. Special permission will only be granted to players who can convince us that their pings are low and stable enough to ensure a fair competitive environment.
  11. Teams may only use players who are registered as part of their team line-up on the DGL website.

Team Line-ups and Roster Locks [02 June 2014]

  1. Transfer Windows and Roster Locks
  2. Teams must at all times maintain the specified number of Core Players.
    1. Team captains are not permitted to change their team line-up during the competition (starting a week before the league is scheduled to begin). Exceptions to this rule apply during the "transfer window", where roster locks will be lifted so that they may modify their line-up. Do Gaming may block a player transfer if it deems such action necessary.
      1. A teams Core Players are a certain number of players who played the most matches for the team in the previous leg of the competition.
        1. Counter-Strike: The 5 Most Played Players.
        2. Dota 2: The 5 Players who played the most matches.
        3. League of Legends: The 5 Most Played Players.
        4. COD  PC: The 5 Most Played Players.
        5. COD Console: The 4 Most Played Players.
        6. Battlefield 8v8: 8 Most Played Players
        7. Battlefield 5v5: 5 Most Played Players
        8. Quake Live CA: 5 Most Played Players
        9. StarCraft 2 CW: 5 Most Played Players
    1. Rosters are checked for the required core players at the close of registrations. If your team does not have the required core players when the check is done, you will lose your seed and position. 
    2. If the DGL find a team does not have the minimum number of core players, the team will forfeit all of its matches until the next transfer window. Teams can check their line-up history on the Do Gaming Knowledgebase to ensure they are still within the rules.
    3. Players may not leave a team to join another, if by doing so the team (which the player is leaving) is left without the minimum number of core players. 
    4. The minimum number of Core Players is detailed in the table below this section.
    5. Playoffs and Core players (Clarified: Friday 31st July). 
      1. During the Summer Leg Playoffs, your cores are the top # (See 2.1.1) played players from the 2015 Summer Leg. 
      2. During the Winter Leg Playoffs, your cores are the top # (See 2.1.1) played players from the 2015 Winter Leg. 
      3. During the DGC Playoffs, your cores are the top # (See 2.1.1) played players from the 2015 Winter Leg.
      4. During the 2015 Telkom Gaming Championships, your cores are the top # (See 2.1.1) played players from the 2015 Winter Leg. 
      5. Players played in Playoffs never count towards (determine) core players numbers. 
  1. The DGL may give special permission to make additional changes if a team is in dire need of it. Making changes to a team’s line-up is not a quick & easy process for the admin team to perform. Please do not make the request unless your team’s survival is at risk.
  2. Teams who wish to change their name or transfer to another clan may only do so between the two legs and must place a snippet of text in their descriptions. Read this article for instructions.
  3. Teams in the lowest division in each league can be given special permission (after a request is made) to be exempt from the Core Players rule. This is to help new teams replace members who have proven to be unreliable. 
  4. As of 19 May 2014, teams within the OPEN DIVISION will no longer be bound by Roster Locks. These teams must still abide by the Roster Submission rules and may not field a player who is not loaded into their official team at the time of the match. [May 19 2014]

Core Players 

All Divisions
Game Recommended Members
Per Team
Required Core Players 
Per Team
Minimum players fielded 
(per match) 
COD PC 8 3 4
COD Console 7 3 3
Battlefield 4 8v8 12 5 6
Battlefield 4 5v5 8 3 4
Counter-Strike 8 3 4
DOTA 2 8 3 4
StarCraft 2 CW 7 2 4
League of Legends 9 3 4
Quake Live CA 7 2 4

Transfer Windows 

Game Locked from Leg 1 starts Transfer Window
1 Opens
Transfer Window 
1 Closes
Transfer Window 
2 Opens
Transfer Window 
2 Locks
All 24-Jan 2-Feb 16-Feb 22-Feb 9-March 15-March

 

Roster Submission: [07 & 18 March 2014]

 

  1. Managers must submit the line-up used in a match using the Roster Submission module found underneath the Score Submission module.
  2. The Line-up must be submitted in full and with 100% accuracy before the end of the match week. Failure to submit your line-up in time and correctly will result in a forfeit for your team.
  3. Teams must ensure that screenshots are available for every round/map/game played, showing all players. If a substitute is brought in to replace a leaving player, new screenshots must be taken to show the change.
  4. Every single player who took part in the match must be logged on the roster submission module, including substitutes.
  5. The captain must be declared. Each match may only have one captain at any given time. If a captain is subbed out, the new captain should be logged as a captain as well.
  6. Failing to submit the correct roster or in any way attempting play the system by submitted incorrect information or misrepresenting information can result in penalties ranging from a match forfeit, loss of a teams seed and suspensions. 

International Player limitations

 

While the Do Gaming League primarily caters for Southern Africans, we do allow a limited number of international players per team. This is done to try and transfer international experience and techniques into the local teams knowledgebase. Only a limited number of international players may be fielded at any given time (see the table below). 

Please note that players from outside of Southern Africa are not eligible for prizes which are won online. Players from outside of Southern Africa are welcome to participate at the Do Gaming Championships, provided they qualify.

Number of allowed international players per match
StarCraft 2 Unlimited
Quake Live None
Counter-Strike None
Battlefield 3 None
Black ops 2 None
Call of Duty 4 None
League of Legends 4
DOTA 2 Unlimited

 

Playoffs [02 April 2014]

  • During the Playoffs, the rosters will be locked. This only affects those taking part in the Playoffs. 
  • Players who do not form part of the group of "Core Players" who play in the Playoffs must remain in the team's line-up until the next mid-leg(week 3 of the Leg) transfer window. 
  • Teams or players may elect to reject their promotion to a higher division during the playoffs if they feel they are not yet ready to take the step up.
  • If two teams who play each other both wish to reject their promotion they may do so. In this event, the promotion will be given to the next highest ranked team who is fighting for promotion in the playoffs. The position will not be given to a defending team. A defending team is a team who has come from the highest ranked division in the specific playoff.

Match Result & Screenshot Submission:

  1. Match weeks run from Monday 9am to Sunday (11:30pm). All matches for the specified week must be played and results submitted by no later than 11:30pm Sunday. Teams and players must post the scores in the respective match page discussion area.[Updated 19 May 2014]
  2. Both teams/players must record (if supported by the game) every league match. Screenshots of both team’s line-ups and the scores must be taken. Teams must then place all the files into a single ZIP file and attach it to the match using either the score submisson module or a file share service such as dropbox. [May 19 2014]

Match Communications: 

  1. Teams/players must use the match page discussion forums to book matches as all these messages are logged and your opponents will receive an email every time you make a post. In the event of a match not taking place, the match page discussions will be used by the league administrators to judge if teams & players have put enough effort into organising the match in question. Please check your match page often as some users have reported that they do not receive emails from the DGL site. 
  2. Teams/players must make all efforts to contact their opponents via the Match Forum. If teams/players are unable to agree to a match time, the match defaults to Sunday 8.00pm (provided Sunday has not been announced as unavailable by Tuesday 8pm). (with games such as Hearthstone and Dota 2 where groups have more than one match per week the following times will be used: First default time - Sunday 8.00pm / Second default time - Sunday 5.00pm). 

 

Match Extensions: 

  1. Under no circumstances will extension requests be granted to teams who booked to play their match later than Thursday or have not followed the booking guidelines correctly, resulting in the game not being played. Extensions must be requested before Thursday in the matches week. 
  2. Teams who do not have reserves will not be granted (their own) extension requests. Reserves are there for a reason. 
  3. If an extension is requested due to a team's unwillingness to use their own reserves, the request will not be granted. 

Match Arrangements and Booking Rules:

 

  1. Competitors will be given penalty points for failing to arrange games according to the DGL rules if the match is not played by the deadline. Once a competitor has reached 10 penalty points, he/she will forfeit the match for failing to do his/her fair share.

  2. Booking Milestones: 
    1. Each competitor must post the dates they can most definitely play the match, by Tuesday 8pm. Dates that are unavailable must also be noted.

    2. Competitors must confirm and acknowledge one of the suggested dates by Wednesday 8pm.  A match date must be set and confirmed to in clear and understandable terms.

    3. Should neither competitor come to an agreement by Wednesday 8pm and IF Sunday was not ruled out by any competitor, the match will be scheduled for Sunday 8pm automatically. NB: Ensure that you announce Sunday as an unavailable date by Tuesday 8pm if you cannot play on Sundays!

    4. Once the match date is set, credentials must be exchanged within 24 hours after the confirmation is made.

  3. If a match is not played by the deadline, the admins will calculate which player has tallied up the most penalty points and that player will forfeit the match. 
  4. Teams/players which the League Administrator deems to be purposefully unreasonable or intentionally attempting to force a forfeit will, themselves, face penalties.
  5. The Dota 2 and CS:GO Premier divisions will have all their matches booked by the admins in advance. Each team is allowed two wildcards which can be used to change a match booking, moving it up by a maximum of seven days. The postponed date must be agreed to by the opposing team. If both teams cannot make a date, both will use up their wild card. Once a team has no more wild cards left, they may not postpone any more matches and will forfet should they not show up for a match once their wildcards are used up. Wildcards must be used at least 48 hours prior to the admin booked date. [19 May 2014]

Match Booking Penalty Points: [19 May 2014]

  1. Failure to post available and unavailable dates by Tuesday 20:00: 4 points
    1. Failure to post available days each day there after: 2 Points per day.
  2. Failure to reply to the dates made available by your opponent with a confirmation by Wednesday 20:00: 4 Penalty points.
  3. Failure to play on a date made available (suggested) by himself/herself: 4 Points.
  4. For each 24 hour time period passed without posting a reply to your opponents booking attempts and queries: 2 points
    1. This count is halted if a match date is agreed to and all server details/friend requests are served.
  5. Failure to play at the defaulted date (Sunday 20:00): 5 points
    1. This is not applied if Sunday 20:00 was ruled out by Tuesday 20:00 when available dates were announced.
  6. Failure to show up for an agreed to booking: 10 points.
  7. Cencelling or changing an agreed-to booking with more than 48 hours to go before the booking: 4 points.
  8. Cancelling or changing an agreed-to booking with less than 48 hours to go before the booking: 7 points.
  9. If a booking is cancelled, new arrangements must be made by both players. Counters will begin to add points again until a new arrangement is made (2 points per day). New arrangements must be made within 24 hours (4 points should no arrangement be made).
  10. Players who can only play on week days: 3 points
  11. Players who can only play on weekends: 5 points
  12. Failure to post the information that is needed to play the match in the thread on the same day that the booking is agreed to: 4 points.
  13. Players who are found to be more unreasonable with their available dates, will be given 3 penalty points. This is worked out by assigning points for each day of the week a player cannot play. The player or team with the most points will be declared the unreasonable player.
    1. Cannot play on Monday: 0 Points
    2. Cannot play on Tuesday: 0 points
    3. Cannot play on Wednesday: 2 points
    4. Cannot play on Thursday: 4 Points
    5. Cannot play on Friday: 1 points
    6. Cannot play on Saturday: 1 points
    7. Cannot play on Sundays: 4 points
  14. The following types of phrases are not seen as valid booking attempts:
    1. When can you play?
    2. We can play any time this week.
    3. Can you play now? 

Match Booking Penalty Points Used for the DGC Playoffs: [7 Sep 2015]

Due to the DGC playoff weeks starting on a Wednesday and ending on a Tuesday we have modified the Match Booking Penalty Points system to go along with the changes.

  1. Failure to post available and unavailable dates by Thursday 20:00: 4 points
    1. Failure to post available days each day there after: 2 Points per day.
  2. Failure to reply to the dates made available by your opponent with a confirmation by Friday 20:00: 4 Penalty points.
  3. Failure to play on a date made available (suggested) by himself/herself: 4 Points.
  4. For each 24 hour time period passed without posting a reply to your opponents booking attempts and queries: 2 points
    1. This count is halted if a match date is agreed to and all server details/friend requests are served.
  5. Failure to play at the defaulted date (Sunday 20:00): 5 points
    1. This is not applied if Sunday 20:00 was ruled out by Thursday 20:00 when available dates were announced.
  6. Failure to show up for an agreed to booking: 10 points.
  7. Cencelling or changing an agreed-to booking with more than 48 hours to go before the booking: 4 points.
  8. Cancelling or changing an agreed-to booking with less than 48 hours to go before the booking: 7 points.
  9. If a booking is cancelled, new arrangements must be made by both players. Counters will begin to add points again until a new arrangement is made (2 points per day). New arrangements must be made within 24 hours (4 points should no arrangement be made).
  10. Players who can only play on week days: 3 points
  11. Players who can only play on weekends: 5 points
  12. Failure to post the information that is needed to play the match in the thread on the same day that the booking is agreed to: 4 points.
  13. Players who are found to be more unreasonable with their available dates, will be given 3 penalty points. This is worked out by assigning points for each day of the week a player cannot play. The player or team with the most points will be declared the unreasonable player.
    1. Cannot play on Monday: 0 Points
    2. Cannot play on Tuesday: 0 points
    3. Cannot play on Wednesday: 2 points
    4. Cannot play on Thursday: 4 Points
    5. Cannot play on Friday: 1 points
    6. Cannot play on Saturday: 1 points
    7. Cannot play on Sundays: 4 points
  14. The following types of phrases are not seen as valid booking attempts:
    1. When can you play?
    2. We can play any time this week.
    3. Can you play now? 

Cheating

  1. Players who are banned by the Default Service Provider and/or a third-party monitoring tool (such as PunkBuster/VAC) are not permitted to play in the Do Gaming League unless the ban is more than three years old or for a game which the DGL has not held leagues for. You may appeal this ban by contacting the League Admin. Teams who field banned players in their team lineup will face penalties or drop down two divisions.
  2. If a player is suspended for cheating during a tournament or league, Do Gaming can judge the situation and issue penalties ranging from a warning to the forfeiture of all matches in which the cheater took part in. 
  3. Do Gaming does NOT operate an anti-cheat service. If you suspect a player is cheating please forward your evidence to the relevant authority (Evenbalance/Steam). These companies have years of experience and vastly more advanced techniques for cheat detection that we do. 
  4. Do Gaming may allow players who have been banned by Punkbuster to complete if Do Gaming decides that the ban was incorrectly triggered. These players will be placed on probation and must use an anti-cheat provided by DGL.

Broadcasting [2 July 2014]

  1. Only approved casters may join a match to spectate and broadcast. Broadcast organisations must ensure that the caster is listed on the approved broadcasters list. 

Banned Hardware

  1. No mouse with built in anti-recoil functions will be allowed at the Do Gaming Championships (FPS titles). Please ensure your mouse does not have this function. 

Disputes

  1. A dispute occurs when one team wishes to lodge a complaint about another team's actions. Please make sure that you fully understand the rules regarding an incident before lodging a dispute.
  2. All disputes must be lodged privately with the League Admin by submitting a ticket. Any team/player who makes a complaint/accusation on a public forum will be penalised.
  3. Do Gaming will acknowledge receipt of your dispute within 24 hours and will act on it as quickly as possible to resolve the dispute.
  4. During a single leg, each team is allowed a maximum of 2 failed disputes (similar to cricket's referral system).  If both of your disputes are acquitted, you will not be allowed to lodge any further disputes until the next leg.
  5. Disputes must be lodged no later than 24 hours after the incident has occurred. Only special cases will be excluded from this rule.
  6. All evidence must be included in the original dispute's ticket. The admins will make a ruling based on the evidence submitted in the original ticket. 
  7. Competitors have the right to appeal decisions made by the admins. Appeals must be lodged in the form of a ticket within 24 hours of the original decision. Appeals are escalated from the tournament admins to the tournament director and then to Telkom. 

Recordings

  1. In Call of Duty 4, StarCraft 2, DOTA 2 and Counter-Strike all players must record client side recordings (aka demo's). Players who fail to record the entire match will be suspended for two matches. If a player does not record their playoff match, the team will forfeit the match.
  2. Teams may request their direct opponents ingame recording or demo after the match if the game supports this ingame function. The opponent must hand over the recording(s) within 48 hours of the match. If the recording is not provided, the team will be issued with a first and final warning.
  3. Teams who request recordings must themselves first provide their direct opponents with their own recordings.
  4. Teams must request the recording on the same day the match had been played.
  5. Please note that an ingame recording is not a video or video capture. This rule does not apply to Battlefield 3. 


Drop-Outs

  1. Teams/players may only drop-out at the end of a leg. Should your team no longer wish to compete in the Do Gaming League, you must notify the League Admin that you wish to drop-out.
  2. Your team will lose its seeding and any subsequent re-entry will mean you start from the beginning (in the lowest division).
  3. You may only drop-out at the end of the leg. If you stop playing your matches during the leg, you will be disqualified. [May 19 2014]
  4. In player based leagues, the player will be suspended for 3 months for dropping out during an active leg. [May 19 2014]
  5. In team based leagues, the team captain will be suspended for 3 months for dropping out during an active leg. Team captains are considered responsible. [May 19 2014]

Ping Imbalance

  1. Players are expected to have an average maximum response time of around 100ms . If you’re in-game ping is consistently above this value, you must find a substitute for yourself and leave the server.
  2. If you notice that your opponent has an unacceptably high ping, you may politely request that they fix it. They then have 1 round (GHOSTS/BLOPS1/CSGO), 5 minutes (BF4/DOTA2/LoL), 3 minutes (SC2) or 2 minutes (QL) to correct the problem or they must disconnect from the game. You must take screenshots of your request and the game scoreboard/latency screen to assist in any dispute(s).
  3. Players who continue to experience high pings or connection issues on more than one occasion will be asked to find a solution to the problem before their next match. If the player does not correct the issue, he/she will be removed from the event. This rule has been introduced to improve the competitive environment.


Match Problems

  1. Once your match has been booked, you are expected to be ready to play at the agreed time. Play must start within 15 minutes of the scheduled match time, otherwise the offending team/player will forfeit the match. We suggest that you and your team test your connection/game 10 minutes prior to the match to avoid delays. 
  2. Between games (maps), competitors have a maximum of 10 minutes to begin the next game (map). If a competitor prevents a game from beginning once the 10 minute ready-up period has expired, that competitor will forfeit the unplayed games. 
  3. Provided that you are still able to submit your match results by the deadline, teams/players may agree to postpone/reschedule a match. This should be posted on the match page so that admins are aware of the change and do not force you to forfeit.

Scoring

  1. See tie-breaking
  2. In the event that both teams/players submit different scores for the same match, the screenshots will be reviewed. If no usable evidence attached, the match will be overturned and both teams/players will receive a default loss. It is imperative that both teams/players submit their scores by the deadline to avoid penalties.

Leg dates and transfer periods

Summer Leg:

  1. Summer Leg/Leg 1 begins on the 2nd Feb 2015 and ends on the 31st of March 2015.
  2. Teams lock from the 25th of Jan 2015 at 00:05 until the end of week 2 (16th Feb 2015). Week 3 (17th Feb 2015 - 23rd Feb 2015) is a transfer period.
  3. Teams will then be locked again for the duration of Week 4 and 5. (locked from 23th Feb 2015 to the 8th March 2015)
  4. Teams will unlock for the duration of week 6. (unlocked from 9th March 2015 to the 15th March 2015)
  5. Teams will lock for the duration of week 7 and 8. (locked from 16th March 2015 to the 29th March 2015)
  6. Teams will unlock for the 1 week break (consider it week 9). (unlocked from 30th March 2015 to the 5th April 2015)
  7. Teams will lock for the duration of the playoffs.

 

Winter Leg:

  1. Winter Leg/Leg 1 begins on the 1st June 2015 and ends on the 27th of July 2015.
  2. Teams lock from the 25th of May 2015 at 00:05 until the end of week 2 (14th June 2015). Week 3 (15th June 2015 - 21st June 2015) is a transfer period.
  3. Teams will then be locked again for the duration of Week 4 and 5. (locked from 22nd June 2015 to the 5th July 2015)
  4. Teams will unlock for the duration of week 6. (unlocked from 6th July 2015 to the 12th July 2015)
  5. Teams will lock for the duration of week 7 and 8. (locked from 13th July 2015 to the 27th July 2015)
  6. Teams will unlock for the 1 week break (consider it week 9). (unlocked from 28th July 2015 to the 3rd August 2015)
  7. Teams will lock for the duration of the playoffs.

 


Divisions/Seeding

  1. Teams/players will initially be seeded according to their results from the previous leg and playoffs provided their team line-up remains the same (see Roster Changes).
  2. The league director may create a seeding division if deemed necessary due to unexpectedly large entries.
  3. The league director may alter the size and number of divisions if deemed necessary due to unexpectedly large entries.

Play-offs 

  1. Leagues with more than one group per division will have a play-off stage held the week after the leg has finished. 
  2. Please see the game specific rule-set for more play-off information.

Smurfing

  1. In official matches all players must use the exact tag and nickname with which they are registered for the competition. “Smurfing” or using the incorrect nick name is strictly prohibited and players will receive a single warning (and will forfeit the match) before being disqualified. Failure to use your team/clan tag will result in a single warning for the TEAM before forfeiture applies. [Amended 18 June 2015 for clarity & to be more in line with the reason for the rule]. 
  2. Players must play using the same Steam account, Battle.net account, Origin account, LoL Summoner name, XBOX Gamer tag  registered in their DGL profiles. This is both to protect you from smurfing accusations and to help teams catch those who attempt to play in the name of other registered players. 
  3. Steam ID's must be entered in the player profile before the match is played. Please see the section "Steam ID's" for further clarification as to what is needed.

Steam ID's

  1. All players must have their actual Steam_ID (we explicitly want the Steam_ID shown on your profile, the Steam 64 ID will not be accepted. Please see below for an example) listed on their DGL profile before any match is played. All players must also ensure that same Steam_ID (account) is used when playing their match. 
  2. Teams are encouraged to check their opponents Steam_ID's by typing "status" in console during the match. If a player plays using an incorrect Steam_ID, they can be penalised under our Smurf rules. A player who has no Steam ID on their DGL profile will be found guilty instantly. 
  3. You can get your Steam ID here http://steamidfinder.com/
  4. Alternatively you can also just connect to any online server and type "status" in console to find your steam ID.
  5. Players found to be using their Steam 64 ID rather than their Steam_ID will be given one(1) final warning. If a player that has a final warning still has not updated his/her profile to show the correct Steam_ID the player will be given a two(2) match ban (Once the two(2) match ban has ended if the player has still not updated his/her profile the match ban will continue until the profile is updated), as well as the players team forfeiting that match.
  6. Examples:
    1. Correct type of Steam ID: STEAM_0:0:11716758
    2. Incorrect type of Steam ID: http://steamcommunity.com/id/infyzaz
    3. Incorrect type of Steam ID: 76561197983699244

Coin Toss (Knife Round)

A knife round will take place before the first map begins. No items besides the knife may be used (including nades of any sort).
Depending on if the map pool is an odd number or a even number the winner of the knife round will have the choice to...

Map Elimination (Selection)

Please note that this section does not apply to CS:GO. CS:GO has its own map elimination and side selection rules. 

Odd Number Map Pool (Map count is 3, 5, 7, etc)

The winner of the knife round will have the choice to eliminate the first map AND select sides on the first map OR eliminates the second map and decides which one of the final two maps will be played.

Example A:  Team A wins the knife round and decides to eliminate first.

    Team A eliminates Map 1  
    Team B eliminates Map 2
    Team A eliminates Map 3
    Map 4
    Map 5

    Team B decides which one of the final two maps will be played.
    Team A decides which side they are going to start on.

Example B: Team A wins the knife round and decides to eliminate second.

    Team B eliminates Map 1  
    Team A eliminates Map 2
    Team B eliminates Map 3
    Map 4
    Map 5

    Team A decides which one of the final two maps will be played.
    Team B decides which side they are going to start on.

Even Number Map Pool (Map count is 4, 6, 8, etc)

The winner of the knife round will have the choice to eliminate the first map and decides which one of the final two maps will be played first OR eliminate the second map and select sides on the first map.

Example A:  Team A wins the knife round and decides to eliminate first.

    Team A eliminates Map 1  
    Team B eliminates Map 2
    Team A eliminates Map 3
    Team B eliminates Map 4
    Map 5
    Map 6

    Team A decides which one of the final two maps will be played.
    Team B decides which side they are going to start on.

Example B: Team A wins the knife round and decides to eliminate second.

    Team B eliminates Map 1  
    Team A eliminates Map 2
    Team B eliminates Map 3
    Team A eliminates Map 4
    Map 5
    Map 6

    Team B decides which one of the final two maps will be played.
    Team A decides which side they are going to start on.

Cheating and violations

  1. Cheating is any unlawful measure that gives a player an unfair advantage over others. Such measures include (but are not necessarily limited to):
    1. 3rd-party software (which may/may not be integrated into the game code) which bypasses the natural competitive mechanisms of the game.
    2. Where the game provides such an interface, scripts/macros (known as “binds”) which would not otherwise be possible to execute or provide an unfair advantage.
    3. Exploits (including game engine exploits, video driver setting exploits (Ambient occlusion/LOD), modification exploits and map exploits).
    4. Players should use default player models, weapons skins, heads-up display (HUD), point-of-view (POV), and sounds. If a default/standard configuration is supplied, players must use this.
    5. Use of restricted/unfair CVARs or DVARs.
  2. Cheating can and will be monitored by the officials. They reserve the right to review game demos and make a collective decision on any or all of these infringements. DGL has the right to consult with the designated community watchdog regarding any hacking disputes. 

Server Providers

  1. The default service provider is Telkom Do Gaming. Third party servers may be used if the official servers lag or malfunction. Third party servers must not have any plugins or extensions which are not used by the default service providers. 

 

• The Do Gaming League and Do Gaming Terms and conditions apply • Right of admission reserved • The admins decision is final • Do Gaming League reserves the right to modify any and all rulesets without notifying the contestants

Cheating can and will be monitored by the officials. They reserve the right to review game demos and make a collective decision on any or all of these infringements. DGL has the right to consult with the designated community watchdog regarding any hacking disputes.

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