Knowledgebase
Knowledgebase
Battlefield 4 Rules (2014)
Posted by on 15 January 2014 10:09 AM

Before reading the rules below please make sure that you understand the following:

 

All rules found within the Do Gaming League General RulesDo Gaming League Terms and Conditions and Do Gaming Terms and Conditions (terms of use) are inherited by players taking part in the Do Gaming League. Should you find conflicting rules or unclear information, it is your responsibility to contact the DGL for clarification before acting on the rules found within.

The Head Admins decisions are final and can even overrule the rules stated in all documents if deemed necessary. Head Admins have the authority to give out default losses for single games and matches. Head Admins can also ban a player from the tournament if deemed necessary.

The Do Gaming League Committee does not have the power of a Head Admin but is there to offer guidance and support to players that may require it.

Due to the league taking place over a long period of time, emergency rule changes might take place. Players are expected to keep up to date with the rule set at all times (It is the responsibility of the captain to make sure his players are up to date with the rules and fully understand them).

 

8v8

  1. Game settings
  2. Maps
  3. Match Format
  4. Server Settings
  5. Perks/Unlock/Weapon Restrictions
  6. 1 APC Rules
  7. Vehicle stealing
  8. Player or Server Disconnects
  9. Screenshots and Match Reports
  10. Starting the match and ready-up procedure
  11. Playoffs

5v5

  1. Game Settings
  2. Banned Weapons
  3. Maps + Format
  4. Bug Use
  5. Vehicles
  6. Screenshots and Match Reports
  7. Warm up / Pre-Game
  8. Starting the match and ready-up procedure
  9. Server Files

8v8 conquest

1. Game Settings

  • Map Size: Small Conquest
  • Number of tickets per round: 63%
  • Ranked or Unranked: Unranked (all weapons should be unlocked)
  • Competitive format: 8 players vs 8 players
  • Specatators: Only Committee members, admins and shoutcasting organizations may spectate games.
  • Factions: Default (no altering factions is allowed)

2. Maps

  • Siege of Shanghai
  • Operation Locker
  • Zavod 311
  • Flood Zone
  • Hainan Resort
  • Rogue Transmission - (Not allowed: Mobile AA which spawns on B-Flag) (Not allowed: The Use of the TV Missile in the Attack chopper)
  • Dawnbreaker - (Not allowed: Stealth Jet)
  • Lancang Dam - 1 APC Rule (Spawning on the attack boat and using the jetski to cap a flag in countdown time is not allowed.)


3. Match format
• Matches consist of three maps (best of three). That means that two maps must be played with a third map being used as a tie breaker. No overall draws are possible.
• A map consists of two halves (rounds). A map is won by the team who has the most combined tickets at the end of the two halves.
• To decide which map is played, teams will eliminate maps.
• At the end of each round, the team manager will take a screenshot showing the remaining tickets and team line-ups. Once the match is completed the managers must post the score in their match thread.
• If a team makes a line-up change, both team teams must take a new screenshot showing the line-ups.

4. Server Settings

  • Friendly Fire: On
  • Killcam: Off
  • Minimap: On
  • Hud: On
  • Corsshair: On
  • 3D Spotting: Off
  • Minimap Spotting: On
  • Third Person Camera: On
  • Name Tags: on
  • Regenerate health: On
  • Vehicle Spawn: Allowed
  • Vehicle Spawn Delay: Normal
  • Soldier Health: Normal
  • Player Respawn Time: Normal
  • Player Man Down Time: Normal
  • Bullet Damage: Normal
  • Squad Leader Only Spawn: Off (NOTE: From the start of the 2014 Winter Leg Playoffs, Squad Leader Only Spawn will be set to ON!). [Edit on 7 July 2014]
  • Round Start Player Count: 1
  • Round Restart Player Count: Off
  • Punkbuster: On
  • Lockdown countdown(Round start counter): 60 seconds

*Downloadable server settings at the bottom of the page

5. Perks/Unlock/Weapon Restrictions
    These perks or weapons are not allowed to be used:

  • MBT LAW
  • Spawn Beacon
  • IRNV/Thermal Vision (Infantry&Vehicles)
  • Airburst (HE)
  • M26
  • Soflam (Infantry&Vehicles)
  • V40 Mini Nade
  • Shotguns (m26,normal)
  • Battle Pickups
  • PLD (Portable Laser Designator)
  • Tank staff shell
  • M2 slam
  • ALL DLC weapons/gadgets
  • Scar-h (From Winter Leg onwards)
  • Ace52 (From Winter Leg onwards)
  • All Jets (From Winter Leg onwards)
  • Gadget glitch swapping (using gadgets on classes that don't allow them)

 

Penalty: A team who uses a banned item will lose the map(s) it is used on.


6. 1 APC Rule
You are only allowed to use one APC at the same time from your Base. If the APC gets stolen by the enemy team or destroyed, you're allowed to take another one. When the APC gets stolen it's considered as enemy vehicle and you can steal it back.

7. Vehicle stealing

You are not allowed to steal ANY vehicles from the enemy's base.

8. Player or Server Disconnects
If the server crashes, the round is replayed on a new server.
If a player disconnects during a live round, gameplay will continue. It is the players responsibility to rejoin as soon as possible.
Official reserves may be brought in to replace a player who has disconnected. The team managers must take a screenshot of the new line-up to show the latest line-up changes.

9. Screenshots and Match Reports
Team managers must take a screenshot of the following:
1) The line-up at the start of round 1.
2) The score and line-up at the end of round 1.
3) The line-up at the start of round 2.
4) The score and line-up at the end of round 2.
Warm-up / Pre-Game
You may not kill an enemy player during warm-up.

10. Starting the match and ready-up procedure
Due to the recent removal of the pause-time before the round begins, certain players with slower machines join the match well after the game has begun. To prevent this, make sure you load the map you are about to play before going live. Follow these steps:
Load the map you are playing.
Make sure the opposing team is ready and have said so (take a screenshot of them saying they are ready to be safe).
Restart the map.
On the map load, you are now live.
At the end of the first round, repeat Step 2 and 3 to begin the second round.

The map elimination is to be performed with the defibrillator (assault class). One person from each team is to face off against each other. The winner gets to select who eliminates first.

11. Playoffs

The Playoff is a round robin stage which sees competitors compete against eachother in order to be promoted to a stronger division, or in order to fight to stay in their current division. 

The playoffs begin on the {TBA}

 

Premier Playoffs:

Premier Division: 7th to 10th (4)

First Division: 1st to 4th per group (8)

Number of Teams: 12

Number of Groups: 2

Promoted: Top 2 per group (4)

Demoted: Lower 4 per group (8)

Qualified for DGC Playoffs: Top 2 per group (4)

----------------------------------------------------------

BT Playoffs

First Division: 7th to 10th per group(8)

Open Division: 1st to 4th per group(8) 

Number of Teams16 

Number of Groups2

PromotedTop 4 per group (8) 

DemotedLower 4 per group (8) 

Qualified for DGC Playoffs: Winner group (2)

----------------------------------------------------------

DGC Playoffs

The DGC Playoff is a round robin stage which sees competitors compete against each for the final spots available at the Telkom Do Gaming Championships.

The DGC Playoffs occur directly after the Winter Leg Playoffs.

Premier Division Playoffs: Top 2 per group (4)

First Div: 5th & 6th (4)

BT Playoffs: Winner per group (2)

Total teams: 10

Qualifying Positions: Top 2

----------------------------------------------------------

DGC

Teams that qualify for DGC:

Qualified from Premier Division: Top 6 teams

Qualified from DGC Playoffs: Top 2

Total Teams: 8

----------------------------------------------------------

5v5 Domination

1. Bugs and forbidden actions

1.1. Perks/Unlock/Weapon Restrictions

The following Perks/Unlock/Weapon are banned and can not be used:

  • m320 except smoke
  • Claymore
  • C4
  • Battle Pickups
  • m26
  • Airburst
  • Spawn beacon
  • Tugs
  • All shotguns
  • Motionballs
  • V40 mini grenade
  • ALL DLC weapons/gadgets
  • Scar-h
  • Ace52

1.2. Restrictions on Siege of Shanghai AND Zavod311

→Roofs forbidden. Use of this will result in -100 ticket per use in ladders. In cups it means DEFLOSS. Penalty points can be given.

1.3. Bug Use

Any sort of bug use is not allowed. Also not known bugs are forbidden in the first place until they are listed in the rules to be allowed.

2. Serversettings

The server settings must be checked before the start of the match and may only be contested if they were changed during the match. A protest because of wrong server settings after the match took place will be rejected!

  • punkBuster.activate
  • fairFight.activate
  • vars.serverType Private
  • admin.password ""
  • vars.serverName ""
  • vars.bannerUrl ""
  • vars.serverDescription ""
  • vars.serverMessage ""
  • vars.gamePassword ""
  • vars.alwaysAllowSpectators false
  • vars.maxSpectators 4
  • vars.maxPlayers 10
  • vars.vehicleSpawnAllowed false
  • vars.commander false
  • vars.gameModeCounter 67
  • vars.forceReloadWholeMags 0
  • vars.autoBalance false
  • vars.friendlyFire true
  • vars.idleTimeout 0
  • vars.teamKillCountForKick 0
  • vars.teamKillValueForKick 0
  • vars.teamKillValueIncrease 1
  • vars.teamKillValueDecreasePerSecond 0
  • vars.autoBalance false
  • vars.killCam false
  • vars.miniMap true
  • vars.3dSpotting false
  • vars.miniMapSpotting true
  • vars.3pCam true
  • vars.idleBanRounds 0
  • vars.hitIndicatorsEnabled 1
  • vars.unlockMode "all"
  • vars.vehicleSpawnDelay 100
  • vars.bulletDamage 100
  • vars.nameTag true
  • vars.regenerateHealth true
  • vars.roundRestartPlayerCount -1
  • vars.roundStartPlayerCount -1
  • vars.onlySquadLeaderSpawn false
  • vars.soldierHealth 100
  • vars.hud true
  • vars.playerManDownTime 100
  • vars.playerRespawnTime 100
  • reservedSlotsList.aggressiveJoin true
  • vars.roundLockdownCountdown 60

 

3. Maps + Format

All maps from the base game are allowed.

NO DLC maps will be allowed.

Match format
• Matches consist of three maps (best of three). That means that two maps must be played with a third map being used as a tie breaker. No overall draws are possible.
• A map consists of two halves (rounds). A map is won by the team who has the most combined tickets at the end of the two halves.
• To decide which map is played, teams will eliminate maps.
• At the end of each round, the team manager will take a screenshot showing the remaining tickets and team line-ups. Once the match is completed the managers must post the score in their match thread.
• If a team makes a line-up change, both team teams must take a new screenshot showing the line-ups.

  • Factions: Default (no altering factions is allowed)


4. Bug Use

Any sort of bug use is not allowed. Also not known bugs are forbidden in the first place until they are listed in the rules to be allowed. If a player is found glitching or using a bugged area then the players team will forfeit that map.

5. Vehicles
No Vehicles are allowed and server settings should be settings disabling them.

6. Screenshots and Match Reports
Team managers must take a screenshot of the following:
1) The line-up at the start of round 1.
2) The score and line-up at the end of round 1.
3) The line-up at the start of round 2.
4) The score and line-up at the end of round 2.

7. Warm-up / Pre-Game
You may not kill an enemy player during warm-up.

8. Starting the match and ready-up procedure
Due to the recent removal of the pause-time before the round begins, certain players with slower machines join the match well after the game has begun. To prevent this, make sure you load the map you are about to play before going live. Follow these steps:
Load the map you are playing.
Make sure the opposing team is ready and have said so (take a screenshot of them saying they are ready to be safe).
Restart the map.
On the map load, you are now live.
At the end of the first round, repeat Step 2 and 3 to begin the second round.

The map elimination is to be performed with the defibrillator (assault class). One person from each team is to face off against each other. The winner gets to select who eliminates first.

 

9. Playoffs

The Playoff is a round robin stage which sees competitors compete against eachother in order to be promoted to a stronger division, or in order to fight to stay in their current division. 

The playoffs begin on the {TBA}

 

Premier Playoffs:

Premier Division7th to 9th (3)

Open Division1st to 3rd per group (6)

Number of Teams9

Number of Groups1

PromotedTop 4

To First Division5th to 9th 

Qualified for DGOC Playoffs: All from Premier Playoffs.

----------------------------------------------------------

DGOC (Do Gaming Online Championships)

Teams that qualify for DGC:

Qualified from Premier DivisionTop 6 teams

Qualified from Premier League PlayoffsAll (9)

Total Teams15

----------------------------------------------------------

 

10.Server Files
8v8 Conquest Server Files
5v5 Dom Server Files

DGL BF4 Exploits and Bugs, Created by a community memeber to demonstrate what is not allowed.

 

 

Document last reviewed by Joshua Forbes on 2014/01/16