With the amount of hype that has been surrounding The Bureau: XCOM Declassified lately, we decided to take a more in-depth look at what gamers can expect come release.
We were lucky enough to be invited to a press event at the end of last week at Microsoft South Africa to check out what Megarom is bringing into the country from 2K Games. The Bureau: XCOM Declassified is a 2K Marin game, the same developers who brought us the BioShock series, and uses the Unreal Engine 3 to bring the XCOM world and third-person shooters into one neatly tied-up bundle.
The Bureau is set in the United States in the year 1962 and the game tells the story of former CIA agent, William Carter, tasked with bringing the extra-terrestrial forces that are invading Earth to justice. Carter becomes part of the secret organisation that players will know as XCOM and will move around in third-person, squad-based combat with an interesting take on weapons.
Perhaps one of the greatest things ever to grace a game set in the 60’s is the ability to smoke in closed offices. It’s quite an interesting thing to see along with the funny hats and clothing of those times. Gamers need to understand as well that The Bureau will run on similar principles that XCOM: Enemy Unknown ran on so gamers can definitely expect permadeath from the characters. This means that you should probably take it easy on your first play-through because you might end up losing your favourite team members.
The game functions in a way that allows gamers to take full control of their squad but still being in complete control of one character. Space bar will send you into Battle Focus which then slows things down and lets you figure out a battle plan.
It seems that The Bureau: XCOM Declassified has been hugely improved since it was last seen at the gaming conventions a number of years ago and we have been lucky enough to receive some playable code to preview which will be torturing us for a while until the full game is released.