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Titanfall – The Last Hope



Last month saw the release of the first next generation first person shooters, with both a new Call of Duty (CoD: Ghosts) and Battlefield (Battlefield 4) hitting our shores towards the end of November.

Things don’t seem to be quite going as planned for either game however. Battlefield 4 has been plagued with game-breaking errors since launch, and EA has even gone so far as to stop DICE from working on any further expansions until the game is fixed.

Call of Duty is slowly leaking its way out of the competitive environment and into the casual zone, as the game becomes less and less designed for competitive play, and Activision has even said their focus is more on the casual gamers, and not the competitive.

This leaves a hole in the market, as FPS players are at the moment stuck between a rock and a hard place when it comes to what shooter game will be the game to play in 2014.

There is hope however, as Titanfall’s release date has been confirmed for an April (? Will confirm) release in 2014, and is by far the most exciting game I have played in 2013.

Why will Titanfall be the saving grace? Well the first sign of light at the end of the tunnel is the company behind the game, Respawn Entertainment. Although this is its first release, the heads of the company, Vince Zampella and David West, who formerly headed up Infinity Ward for the original Call of Duty Games up until around Call of Duty: Modern Warfare 2.

These names alone bring hope into FPS players hearts, but is not why you should be excited, as the gameplay of Titanfall itself soon leaves you forgetting your own name as you enthral yourself in what will most likely be the most definitive FPS game of 2014.

The gameplay of Titanfall is the perfect mix of “Mech” play and infantry warfare, and seamlessly blends the two together into one dramatic gaming experience. As the infantry you have the capabilities of double-jumping as well as sliding along walls to gain momentum, and often has you pulling off some crazy manoeuvres to get yourself behind your enemy.

The moment as a soldier was extremely easy to get the hang of, and had you flying from building to building in no time at all. Titanfall is nothing without the Titans themselves however, which are your mechanical partners in crime in the game.

You have the ability to call down your own Titan during a match, and you can choose to either climb into it and become a huge mech warrior, or you can tell it to follow you on your adventures as a soldier to provide you support.

You have the ability to grab onto friendly Titans if you require a lift, or onto enemy Titan’s as well so you can shoot your gun into its circuitry to break your opponents Titan, so the limits to your movement are almost limitless.

Both soldiers and Titans come in a variety of classes, each with their own perks and weapons, so there is a choice for every kind of FPS player out there.

To get a better idea of the concept of Titanfall, watch this gameplay trailer below:

How the competitive mode will work in Titanfall remains to be seen, but the gameplay and design of the game already makes it a huge possibility for the Telkom Do Gaming League in 2014.

Do you think Titanfall will be the saviour to the currently struggling competitive FPS genre, or am I just a wishful thinker? Give us your festive thoughts below.