At the end of 2012, many gamers were expecting the standalone release of DayZ but the time for its release has now come and gone. So where is the game?
Dean ‘Rocket’ Hall, creator of the DayZ mod for ArmA 2, told Eurogamer that the standalone would be released at the end of 2012.
“It has to be out before the end of the year. Not just because we have committed to it but in order to achieve what we have to do. It has to be. There’s no ‘we hope it is’; it has to be,” he was quoted to have said.
In a brand new blog post, Hall now says that the team has failed to achieve that goal.
“DayZ Standlone isn’t here because we had the chance to go from making a game that just the mod improved slightly, packaged simply, and sold – to actually redeveloping the engine and making the game the way we all dreamed it could be”.
This, according to Hall, blew any initial plans they had dictated to pieces. The good news though? The development team will be releasing a closed test imminently, during which 500 to 1000 gamers will be assisting in ensuring everything is running smoothly with the architecture. Once that is sorted and running well, the team will schedule an internal date for public release.
Some of the things that have taken so long have been highlighted on the development blog. The most exciting of which has been an overhaul of the inventory system which has been completely reworked. It is now more intuitive and supports drag-and-drop, 3D models rather than the moving of 2D pictures. You can add items and clothing to your character in 3D in the inventory screen rather than throwing invisible things on the floor numerous times.
The game has been altered to be even better as players will now scavenge for items as individual parts rather than picking up piles. You will look for cans on shelves or under beds and players will need to pay more attention to their character as disease tracking is working (cholera lingers on clothes the player wears) and batteries have been added. If you attack another player who has night vision goggles and you shoot them in the head, chances are you will damage those same goggles.
The UI has been constantly changing and the team is looking for something simple – apparently with heavy Minecraft influences – and instead of it being something flashy or complex, it’s just there to function and that’s all. There are new pictures of Chernarus that have been released and while the original map creator is jailed up in Greece, he has been able to provide some input and insight to the development team regarding the development of the map.
So there is no release date yet, but it will be out soon. Thankfully the game sounds really good and it may have been worth waiting for it. But I guess only time will tell.
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