do Broadbanddo Music   |  do Movies   |  do Gaming   |  do Chat   |  do Stuff

"Freemium” Games and AAA Titles Will Look the Same



Gamesindustry.biz has an interesting article that unpacks recent statements made by Ben Cousins, a veteran in the industry, who says that the next generation of freemium PC games will be indistinguishable from AAA games.

For those unfamiliar with the phrase, 'freemium' refers to premium games that are essentially free, or rely on microtransactions. Games like Team Fortress 2 or Valve's upcoming DotA 2 fall into this category.

And Valve is one of Cousins' big examples to back his statement.

"I'm a massive fan of Valve's games, and when Valve went free-to-play with Team Fortress, for me that was like, 'Okay, that's the vindication. Valve doesn't do something unless it feels it can be tremendously successful. That was a big deal for me. It wasn't social games taking off or anything like that - if you're engaging a more casual audience, if it's free it's going to be more popular. But Team Fortress 2 went free-to-play, it didn't upset anyone, and now Valve is making loads of money from it. I mean, everyone follows Valve," he says.

The free-to-play business model is very much one being used in the East, and Cousins believes that once the Western world has the same infrastructure then game publishers are going to have to go free-to-play with their games to compete.

"If you look at [the growth of free-to-play in Asia] with the non-racist view of these people aren't special, they're not weird - they're just ahead, or they have a different infrastructure to us, and when we get that infrastructure we'll behave the same way - then it feels inevitable. And if you talk to an economist, he'll say it's obviously going to win."

The thing is, once one good quality game uses the free-to-play model, it's hard for everyone else to still use a pay model, because they can't validate the model based on quality anymore.

Ben Cousins Ben Cousins

Cousins believes that once a game becomes successful the developers naturally spend more money in making the sequel – and this is how quality keeps going up on free-to-play titles.

"When you get companies making hundreds of millions of dollars from their games, they're going to invest that in their sequels. They need to maintain that position. Just look at Angry Birds Space; that cost a lot more money than Angry Birds - I'd bet five times as much - and that's because they had the money and they wanted to maintain that positions. That's how you end up in an arms race.

"I think it's inevitable. If that's where the money is then there will be intense competition from very big companies willing to make very big bets... The next generation of freemium PC games will be indistinguishable from AAA games,” he says.

He envisions Skyrim-quality games, but offered for free. And he isn't limiting it to PC – he believes, with the way things are going with Xbox LIVE and PlayStation's online offerings, console games will go the same way.

Is he right? Will this be where things inevitably will have to go? It's indeed an interesting conversation.



Article Comments
Infictus
Junior Troll
Posts: 146
Wed, 4 Apr 2012, 6:44 pm
I agree with Ben there..... The BIGGEST F2P market has started with MMO's, like R.O.S.E Online, Perfect World International and many other MMO titles, at first they where Pay2Play but the developers saw that the "Online Market" part of the game makes more bucks than the official game itself... Comparison, World of Warcraft(Before it went F2P, although it has a Level Cap for F2P players) can not compete with the interaction of "realism" if you will against Perfect World International that was Free2Play pretty much from Launch... Water in-game looks more real in PWI than in WoW... the grass textures looks more "real" in PWI than in WoW... and so on and so forth... So in essence, "Freemium" games will overshadow normal AAA Retail games by far...
DaMoose
VIP Troll
Posts: 1010
Wed, 4 Apr 2012, 10:20 pm
Only issue with F2P is that it costs you more to buy all the items etc. to have a really enjoyable game, than it would have if you paid for the game first. Many new F2P games are like demos rather than games.
Nexorsist
Behind the Veil.
Posts: 90
Thu, 5 Apr 2012, 10:45 am
@Da Moose,

That is kindof the point, they design the game in a way that it is playable and enjoyable up to a certain level and if the gamer then chooses to pursue it further he needs to pay (they obviously need to make money at some point) the reason the model is so successful is because it gives the gamer his own choice to try out the game PROPERLY before deciding to spend money on it.

The way they structure F2P games now it also gives you a choice to which extent you wish to invest into the game, so you don't have to get EVERYTHING to keep enjoying it you can only buy certain parts of it. This will most definitely help to reduce piracy to a larger extent as well as save money for gamers who are working on budget.

It is sometimes frustrating that they design the game in such a way (eg. Command and Conquer Alliances) so that you can only progress or really compete up to a certain point without spending cash, but then I just remind myself that I technically wouldn't be playing at all on the old model.

-Nex
iNFy
iRacer
Posts: 2918
Clan: DGL
Fri, 6 Apr 2012, 12:42 pm
Some MMO's such as Dust514 which are FTP are designed so that players cant pay-to-win, as everything you buy is of cosmetic value only (TF2 model), or can be obtained by the normal grind.

I think the above model is the one all FTP games will have to use eventually as gamers like fair games.
TINman
VIP Troll
Posts: 430
Wed, 11 Apr 2012, 10:51 am
Have free and bought models of a game. The bought will naturally have that edge on the F2P. That prevents that problem of having to buy items in the game to properly experience it. If the game is good, people will buy the paid-for version.


Please Register or Login to submit a new comment.

Competitions