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Free Champion Rotation Season Three: Week Four

As you know by now, Riot Games decides on ten champions every week that they are going to make free-to-play. This week’s free champions are Volibear, Wukong, Brand, Jax, Caitlyn, Olaf, Taric, Rammus and Ashe. If you are not familiar with these champions, here is a breakdown of their skills:

He is a melee/jungler with a lot of health and attack damage (AD). His passive is called “Chosen of the Storm” which heals Volibear rapidly for a few seconds when his health drops to a critical level.

His “Q” called “Rolling Thunder” makes Volibear drop to all fours to hunt his enemies, gaining 15 percent Movement Speed for four seconds. This bonus increases to 45 percent Movement Speed while moving toward enemy champions. Volibear's next attack during this time deals an additional 30/60/90/120/150 physical damage and flings the target behind him.

Volibear’s “W” “Frenzy” has a passive and an active. Passive: Volibear gains 8/11/14/17/20 percent Attack Speed with each attack that stacks up to 3 times. Active: When Volibear has three stacks of Frenzy, he can bite an enemy to deal 80/125/170/215/260 (+0.15 [15 percent of bonus Health]) physical damage, increased by 1 percent for each percentage of health the target is missing.

His “E” called “Majestic Roar”, lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.

Volibear’s “R” or ultimate (ulti) reminds me very much of “Static Shiv”. Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.

He is a melee/fighter with a lot of health and AD. His passive is called “Stone Skin” which increases Wukong's armour and magic resistance for each nearby enemy champion.

His “Q” “Crushing Blow” makes Wukong's next attack deal additional physical damage and reduces the enemy's armour for a short duration.

“Decoy”, Wukong’s “W”, allows him to become invisible for 1.5 seconds. An uncontrollable decoy is left behind that will deal magic damage to enemies near it after 1.5 seconds.

Wukong’s “E” is called “Nimbus Strike” and makes him dash toward a target enemy and send out images to attack up to two additional enemies near his target, dealing physical damage to each enemy struck.

This champion’s ulti is highly irritating; it is called “Cyclone” and has the ability to knock up his enemies whilst giving him an increase in movement speed.


He is a ranged/mage champion with very little health or AD but a lot of ability power (AP). His passive, “Blaze”, causes his spells to light his targets ablaze, dealing two percent of their maximum health in magic damage per second for 4 seconds.

He has a “Q” called “Sear” which launches a ball of fire forward that deals magic damage. If the target is ablaze, “Sear” will stun the target for two seconds.

His “W”, “Pillar of Flame”, does exactly what you think it does; it creates a pillar of flame at a target area after a few seconds. It deals magic damage to enemy units within the area and if they are ablaze they will take 25 percent additional damage.

Brand’s “E” is called “Conflagration”, it conjures a powerful blast at Brand’s target, dealing magic damage to them. If the target is ablaze, “Conflagration” spreads to nearby enemies.

“Pyroclasm” is his ulti; it unleashes a devastating torrent of fire, dealing magic damage each time it bounces. If a target is ablaze, Pyroclasm will priotize champions for the next bounce.

A champion that has a lot of health, AD and AP, he is a melee/fighter. You are able to build him into a hybrid of AD and AP. His passive, “Relentless Assault”, will increase his attack speed for every consecutive basic attack he lands.

Jax has a very good “Q” called “Leap Strike”, it makes him leap towards a targeted enemy champion and attack them.

“Empower” is Jax’s “W”, it charges his weapon with energy so that the next attack deals extra damage.

His “E”, “Counter Strike”, allows him to dodge all incoming attacks for a short duration and then quickly counterattack stunning all surrounding enemies.

Jax’s ulti has two states, a passive and an active. The passive state allows ever third consecutive strike to deal additional magic damage. The active state grants Jax an additional 0.3 armour and 0.2 magic resist for 8 seconds.


She is a raged/mage champion with very little health and almost no AD but her AP soars through the roof. She has a very useful passive called “Rebirth” and the name says it all for this Cryophoenix, upon dying, Anivia will revert into an egg. If the egg can survive for six seconds, she is gloriously reborn.

Her “Q” is one of the more difficult stuns to land. It is called “Flash Frost” and summons a sphere of ice that flies towards her opponents, chilling and damaging anyone in its path. When the lance explodes it does moderate damage in a radius, stunning anyone in the area.

“Crystallize”, her “W”, is one of the best blocking techniques in the game. It creates a wall of ice effectively blocking the enemy team from running away or chasing them down, as well as being able to isolate one enemy champion at a time.

Anvia’s “E” called “Frostbite” blasts a freezing gust of wind at her target, dealing a medium amount of damage. If the target has been slowed by an ice effect, the damage they take is doubled.

Her ulti summons a driving rain of ice and hail to damage her enemies and slow their advance and is called “Glacial Storm”

She is classified as a ranged/carry and has a lot of AD but not much health. Her passive enables her to deal 150 percent damage to champions and 250 percent damage to minions every few basic attacks, it is called “Headshot”.

“Piltover Peacemaker”, Caitlyn’s “Q”, is one of the most talked about abilities in League of Legends. It has a very short cool down and a lot of range. Caitlyn revs up her rifle for one second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).

Her “W” called “Yordle Snap Trap” sets a trap to find sneaky “yordles”. When sprung, the trap immobilizes the champion, reveals them for a short duration, and deals magic damage over one and a half seconds.

“90 Caliber Net”, her “E”, is a very good at letting Caitlyn escape from some sticky situations. Caitlyn fires a heavy net to slow her target and the recoil knocks her back.

Caitlyn takes time to line up the perfect shot with her ulti “Ace in the Hole”, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.


He is a melee/fighter and has a lot of AD with quite a bit of health. “Berserker Rage” is his passive and it increases his attack speed by one percent for every one percent of health missing.

“Undertow”, his “Q”, throws an axe into the ground at a target location, dealing damage to units it passes through and slowing their movement speed. If Olaf picks up the axe, the ability's cooldown is reduced by four and a half seconds.

His “W”, “Vicious Strikes” isbased on his health, Olaf's attack damage is increased and he gains massive life steal and spell vamp.

Olaf’s “E”, “Reckless Swing”, attacks with such force that true damage is dealt to both the enemy and himself.

His ulti, “Ragnarok” has an active and a passive. His active removes all disables from Olaf and for the next six seconds he is immune to disables and it gives him armour and magic resist. Its passive gives him armour penetration.

He is a melee/support/tank champion with a lot of health and more AP than AD. His passive, “Gemcraft” replenishes his Mana based on the damage he deals to an enemy.

Taric’s “Q”, “Imbue”, heals himself and a target ally, it heals Taric more if cast on him. His basic attacks reduce the cool down for “Imbue”.

“Shatter”, Taric’s “W”, has an active and a passive ability. The passive increases the armour for himself and nearby allied champions. The active shatters his armour dealing damage to nearby enemies and decreasing their armor for a short time.

His “E”, “Dazzle”, emits a brilliant ball of prismatic light stunning his target and damaging them based on how close he is to them. Dazzle's damage increases the closer Taric is to the target.

For his ulti; Taric slams his hammer into the ground to deal damage to nearby enemies, this ability is called “Radiance”, and for a time after, Taric's gems radiate energy empowering Taric and his allies with bonus AD and AP.


He is a melee/tank who is often used for jungling purposes; he has a lot of health and more AP than AD. His passive “Spiked Shell” grants him additional damage as his shell becomes reinforced, converting 25 percent of his armour into AD.

With his “Q”, “Powerball”, Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.

Rammus goes into a defensive formation, with his “W” called “Defensive Ball Curl”, which vastly increasing his armour and magic resist, while returning damage to attacks.

His “E”, “Puncturing Taunt”, taunts an enemy unit into a reckless assault against Rammus' hard shell, reducing their armour temporarily.

With his ulti, “Tremors”, Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.

A ranged/carry champion with a lot of AD and very little health and AP. Her passive “Focus” enables her critical strike chance to increase, while she is out of combat, every three seconds.

Her “Q”, “Frost Shot”, is a toggle ability; while active, each of Ashe's basic attacks slow her targets. This drains Mana with each attack.

“Volley”, her “W”, fires seven arrows in a cone for increased damage. Volley also applies Ashe's current level of Frost Shot.

Ashe’s “E”, “Hawkshot”, has an active and passive ability. The passive grants extra gold whenever Ashe kills an enemy. The active reveals terrain as it flies toward target location. It also grants vision for five seconds.

Her ulti, “Enchanted Crystal Arrow”, is really awesome. It is an ability that can go through the entire map; it fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to three and a half seconds, based on how far the arrow has travelled. In addition, surrounding enemy units take damage and are slowed.


Hope that clears up a few of the questions you had about their abilities. Use these champions while you can because they won’t be free next week.

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