Bioshock Infinite was scheduled for a February release in 2013 and as it turns out, Irrational Games has pushed the game back to March 2013.
The details come from Eurogamer where, in a press event, Ken Levine, Irrational Games CEO, said that the game will be pushed back a month to allow for extra polish and bug fixing. It’s exactly a month though, so release has gone from 26 February to 26 March.
This is all thanks for Rod Fergusson, Gears of War lead designer who said that game could benefit from a couple more weeks of polish.
“He was there for about a month and he said, ‘look, I’ve been looking at the schedule and looking at the game and frankly you could really benefit from another three or four more weeks for polish and bug fixing'. We talked about it. I knew I’d probably get beat up in the press a little bit about it. But at the end of the day, if it’s going to make a better game we’re going to do it,” Levine said.
Even though the game is going to be delayed it seems that it may be worth waiting for because the PC version supposedly has a whole bunch of extra features that console versions don’t. The Unreal Engine-powered game has adjustable settings for things like field of view so it seems to be developed with PC in mind.