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Beginners Guide to Twisted Treeline



Twisted Treeline is a fast paced map with two lanes that are relatively close together, separated by a small jungle. This guide will give you all the basics you need to know before going into a three vs. three Twisted Treeline game.

Important Timers:

  • Minions spawn: 1:15
  • Minions meet: 1:37
  • Jungle monsters spawn: 1:40 (50 second respawn timers)
  • Ghost Relic: 1:55 (90 second respawn timer)
  • Altars unlock: 3:00
  • “Vilemaw” spawns: 10:00 (5 min respawn timer)


Twisted Treeline Buffs:

  • Each champion starts with 825 gold.

  • All champions passively gain up to +150 percent bonus mana regeneration based upon their percentage of missing mana, this helps the viability of Ability Power (AP) champions that rely on mana.

  • Ghost Relic: Replenishes 94 – 315 health (based on champion level) and a small amount of your ability resource. It also grants a brief speed boost.

  • Crest of Crushing Wrath, received for defeating Vilemaw, gives bonus health and mana regeneration, 30 percent attack speed, and 20 percent cooldown reduction.

  • Altars: One altar gives plus three gold per unit killed. Two altars give plus 10 percent Attack Damage (AD) and AP.


Early Game:

Your goal in early game is to know what your team composition is capable of. Level one invading and fighting is an option but it is a high risk move. If you are successful at invading, this gives your Jungle an easy time in stealing the enemy Wolves.

Altars

Having at least one altar is extremely important as they give your entire team buffs. Altars start out neutral and are captured by standing on them. Once captured, the altar belongs to your team, and is locked from being captured by the enemy team for 90 seconds. When an altar is owned, you will be granted vision of the enemy if they are trying to capture it for themselves.

Taking Towers:

If you are able to take down an enemy tower, you should. Towers are very important so if you ace the team, try and take down as many towers as you can. Lanes need to be pushed to win games and that is the most effective way of pushing.

Vilemaw- The Giant Spider:

Vilemaw can be very tough to take down as it gets increasingly more powerful as time goes on. As a result of slaying Vilemaw your team gets 150 gold and the Crest of Crushing Wrath buff, which increases the team’s health and mana regeneration, grants 30 percent attack speed and 20 percent cooldown reduction. Vilemaw spawns at 10 minutes and respawns five minutes after being defeated.

End Game:

Once you take a few towers it is generally better to stay grouped up. The enemy team might try to ambush your teammates and therefore you need to be in a position where you can help out. Do your best to keep control of both altars and Vilemaw to stay ahead. Once one base tower is down, it gets a little easier. Taking down an undefended inhibitor will make the enemy rethink their strategy. Once you have two inhibitors down, you will have super creeps in both lanes and it shouldn’t be hard to kill the final tower. Be patient though, it may take a few waves. Don’t get greedy or you might just lose the game for your team.

Jungling:

  • Farm your jungle as much as you can so that you do not fall behind. Invading the enemy jungle is important but not when it means you will start to lose gold and experience.

  • Keep control of your altar, it is one of the most important aspects of the game. This is seen as a team-wide job but you will be the closest and, therefore, might be the only one capable of doing this job properly.

  • Ganking lanes is a very important aspect of any jungle. Keeping pressure on the enemy laners is a vital point in winning.

  • Counter-gank if your laner is in trouble. Do your best to help both laners if they get into a bit of trouble. Even if they die, you may be able to pick up a kill.

  • Helping your laners push is the only way to win a game if you are ahead. If you are falling behind you should help try to push the lane away from your base.


Laning:

Your job in lane is to out farm your opponent and win fights against them. This is important to be able to successfully push a lane. The laning phase in Twisted Treeline is generally much shorter than that of Summoner’s Rift and is even more important. Winning lanes fights can set the tone of a match. Hitting level two before the enemy allows you to zone them to keep them from farming and gaining experience.

I hope this gives all new Twisted Treeliner’s the basic knowledge they need to do well in any role they wish to play.




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